File: pymailgui-products/unzipped/build/build-app-exe/macosx/unused-defunct/build-large-147Mzip-200Mlive.py
#!/usr/bin/env python3
"""
=============================================================================
Make a Mac OS X App bundle (folder), using py2app.
Based on the more-complicated build.py of PyEdit.
Main file: run me in this folder to build the app.
An app allows text files to be associated to auto-open in PyEdit on clicks;
makes the program immune from Python changes; requires no Python installs;
and better supports file drag-and-drops, program icons, and more (but also
does a woefully-good job of hiding user-config source files and auto-saves!).
Mac app also required... a mac-format .icns icon (the latter became an
iconify.py extension), and fixfrozenpaths.py's context configurations.
Besides the executable, the app needs:
-MailConfigs: its files must be source code, and user-visible and editable;
-icon for the exe/app (window borders/app bar for Windows/Linux);
-UserGuide.html and docetc items it uses at runtime;
py2app sets the cwd to the bundle's Contents/Resource folder in all cases:
add '.' to sys.path, and use files copied to .=Resources, to which __file__
will refer. Associations are irrelevant and unused here.
NOTE: it's assumed that the frozen app, plus the Python and Tk included
in the app bundle are univeral binaries, supporting both 64- and 32-bit
machines. This appears to be so, though the app's portability to older
OS X versions remains to be shown (10.11 El Capitan is build host).
=============================================================================
"""
import os, sys, shutil
join, sep = os.path.join, os.path.sep
force = len(sys.argv) > 1 # remake icon if any arg
startdir = os.getcwd() # this build script's dir
# 'python3' fails in both IDLE and PyEdit RunCode (env's PATH not inherited?)
python = '/usr/local/bin/python3' # sys.executable (else proxy in PyEdit?)
#----------------------------------------------------------------------------
# make app's icon if one doesn't already exist
#----------------------------------------------------------------------------
iconship = join('..', '..', '..', 'icons')
iconmake = join('..', '..', 'build-icons')
iconname = 'pymailgui'
iconfile = iconname + '.icns'
# step into icon build dir and make
if force or not os.path.exists(iconship + sep + iconfile):
os.chdir(iconmake)
#os.system('iconutil -c icns %s.iconset' % iconname) # Apple util
#os.system('./resize-on-mac.sh Pyedit1024new images-pyedit') # just once
os.system('%s iconify.py -mac images-pyedit %s' % (python, iconname)) # iconify 2.0
os.chdir(startdir)
shutil.move(join(iconmake, iconfile), join(iconship, iconfile)) # mv to ship
#----------------------------------------------------------------------------
# first, copy source tree to temp folder to avoid accidental code loss;
# [update - setup and teardown steps are now automated (run this script in
# its dir), and Info.plist edits are now automatic by setup.py options;]
#----------------------------------------------------------------------------
# automated setup - run in this file's dir
temp = '/Users/blue/Desktop/tempsrc' # cp can't include self!
if os.path.exists(temp):
shutil.rmtree(temp)
os.mkdir(temp)
# move all to temp (no PP4E+TextEditor moves needed)
shutil.copytree('../../../../pymailgui', temp+'/pymailgui', symlinks=True)
shutil.copy('setup.py', temp+'/pymailgui') # add setup script to root
os.chdir(temp+'/pymailgui') # goto temp build dir
#----------------------------------------------------------------------------
# Drop big and irrelevant folders, plus any personal email stuff
#----------------------------------------------------------------------------
# 1) strip the 400M+ nested PyEdit build dirs
pyeditbuild = 'PyMailGui-PP4E/PP4E/Gui/TextEditor/build'
shutil.rmtree(pyeditbuild)
os.mkdir(pyeditbuild)
dummy = open(join(pyeditbuild, 'README.txt'), 'w')
dummy.write('Content removed: see PyEdit for its build scripts.\n')
dummy.close() # else in-use on rmtree non Win (Mac?)
# 2) pyedit auto-saves; pass on reinstating zipped examples in docetc/examples
autosave_pmg = 'PyMailGui-PP4E/__pyedit-autosaves__'
autosave_pe = 'PyMailGui-PP4E/PP4E/Gui/TextEditor/__pyedit-autosaves__'
for asave in (autosave_pmg, autosave_pe):
for item in os.listdir(asave):
if item != 'README-autosaves.txt':
itempath = join(asave, item)
print('Removing', itempath)
os.remove(itempath)
# 3) TempParts; pass on reinstating zipped example in docetc/examples
tempparts = 'PyMailGui-PP4E/TempParts'
for item in os.listdir(tempparts):
if item not in ['README-TempParts.txt', 'DSC00565.JPG', 'DSC03890.JPG']:
itempath = join(tempparts, item)
print('Removing', itempath)
os.remove(itempath)
# 4) sent mail; very dangerous...
print('Replacing sentmail')
sentmail = 'PyMailGui-PP4E/sentmail.txt'
os.remove(sentmail)
os.rename('PyMailGui-PP4E/sentmail-save.txt', sentmail)
#----------------------------------------------------------------------------
# cp so use name for both the app-bundle folder and auto-menu title;
# this name must also be used in this project's setup.py file here;
# we can't rename these after the build, and the launcher is ingrained;
#----------------------------------------------------------------------------
# shutil.copy('textEditor.py', 'PyEdit.py')
# not here: rename after launcher app built ahead
#----------------------------------------------------------------------------
# build app-bundle folder in ./dist, using ./setup.py, copying N extras
# to the main Resources folder along with the generated program itself;
# this uses --resources to copy non-code extras, and -extras-scripts to
# also freeze related scripts shipped with mergeall, so that they can
# be run from the app's Content/MacOS folder without a ".py" extension
# and without requiring a separate Python install.
#
# Update: --extras-scripts is unused here, as there are no other scripts.
# Instead, we use --package to bundle everything needed for the main
# PyMailGui program into the app's Python executable used to run the
# launcher. This way, the launcher can spawn PyMailGui as source code
# (included in Content/Resources manually) using the app's bundled Python.
# That is, all PyMailGui.py requirements are "baked in" to the app's Python
# used by the frozen launcher executable. Running PyMailGUI as source also
# allows its subfolder structure to remain intact, which is important for
# the MailConfigs top-level folder scheme.
#
# Most other source is for its docs only -- it may not run as source.
# Exception: the embedded PyEdit code can be run standalone in this app
# with a locally-installed Python, because it's included in full source
# form (but get the PyEdit app for a better user experience).
#----------------------------------------------------------------------------
extras = [ # tbd: use a 'tools' folder?
'MailConfigs', # ship these in Content/Resources='.'
'README.txt',
'icons',
'docetc',
'UserGuide.html',
'PyMailGui-PP4E',
'Launch_PyEdit.pyw' # runs as source if full PyMailGUI pkg included
]
alsofreeze = [ # bake-in other scripts' requirements
#'PyMailGui-PP4E/PyMailGui.py' # not required: full --package bundled
]
exitstat = os.system(
'%s setup.py py2app'
' --iconfile icons/pymailgui.icns'
' --resources %s'
' --package PyMailGui-PP4E'
% (python, ','.join(extras))
)
if exitstat:
print('ERROR: build failed:', exitstat)
sys.exit(exitstat) # don't continue here
#----------------------------------------------------------------------------
# cleanup: move and zip the app folder for easy xfer and backup (it has
# _very_ many files: nearly 3K files+folders for the current PyEdit App);
# [update - teardown actions are now automated (but still no data to copy)]
# don't copy extras to Contents/Resources folder here: automatic via the
# py2app args above; fixfrozenpaths.py arranges to see these as needed;
# DON'T -skipcruft in the zip command: py2app makes a Resources/site.pyc!
#----------------------------------------------------------------------------
# zip command: use portable ziptools (vs: 'zip -r %s %s' % (thezip, thedir))
thedir = 'PyMailGUI.app'
thezip = thedir + '.zip'
code = '/MY-STUFF/Code/ziptools/link'
zipit = '%s %s/zip-create.py ../%s %s' % (python, code, thezip, thedir)
# move dist product folder here
os.chdir(startdir)
if os.path.exists('dist'):
shutil.rmtree('dist') # nuke bogus retained temp?
shutil.move(temp+'/pymailgui/dist', '.')
shutil.rmtree(temp) # rm temp build tree
# zip the nested app folder - unzip to test and use here or elsewhere
if os.path.exists(thezip):
shutil.move(thezip, 'prev-'+thezip) # save previous version
if os.path.exists(thedir):
shutil.rmtree(thedir) # nuke unzipped version
os.chdir('dist')
shutil.move('Launch_PyMailGUI.app', thedir)
os.system(zipit) # run zip in dist: has app dir
os.chdir('..')
shutil.rmtree('dist') # rm dist: _very_ many files
print('Done: see ./%s' % thezip)
# +unzip app and copy it to /Applications to make it official