File: pygadgets-products/unzipped/build/build-app-exe/macosx/build.py
#!/usr/bin/env python3 """ ============================================================================= Make a Mac OS X App bundle (folder), using py2app. Based on the more-complicated build.py of PyEdit. Main file: run me in this folder to build the app. An app allows text files to be associated (though irrelevant here) makes the program immune from Python changes; requires no Python installs; and better supports file drag-and-drops, program icons, and more (but also does a woefully-good job of hiding user-config source files and auto-saves!). Mac app also required... a mac-format .icns icon (the latter became an iconify.py extension), fixfrozenpaths.py's context configurations, menus and iconify logic, etc. Besides the executable, the app needs: -pygadgets_configs.py: must be source code, and user-visible and editable; -icon for the exe/app (window borders/app bar for Windows/Linux); -README.txt documentation file py2app sets the cwd to the bundle's Contents/Resource folder in all cases: add '.' to sys.path, and use files copied to .=Resources, to which __file__ will refer. Associations are irrelevant and unused here. NOTE: it's assumed that the frozen app, plus the Python and Tk included in the app bundle are univeral binaries, supporting both 64- and 32-bit machines. This appears to be so, though the app's portability to older OS X versions remains to be shown (10.11 El Capitan is build host). ============================================================================= """ import os, sys, shutil join, sep = os.path.join, os.path.sep force = len(sys.argv) > 1 # remake icon if any arg startdir = os.getcwd() # this build script's dir # 'python3' fails in both IDLE and PyEdit RunCode (env's PATH not inherited?) python = '/usr/local/bin/python3' # sys.executable (else proxy in PyEdit?) def announce(message): print(message + '-'*40) #---------------------------------------------------------------------------- # make app's icon if one doesn't already exist #---------------------------------------------------------------------------- announce('ICONS') iconship = join('..', '..', '..', 'icons') iconmake = join('..', '..', 'build-icons') iconname = 'pygadgets' iconfile = iconname + '.icns' # step into icon build dir and make if force or not os.path.exists(iconship + sep + iconfile): os.chdir(iconmake) #os.system('iconutil -c icns %s.iconset' % iconname) # Apple util os.system('sips -s format gif PyGadgets1024.png --out PyGadgets.gif') # for Linux os.system('./resize-on-mac.sh PyGadgets1024 images-pygadgets') # just once os.system('%s iconify.py -mac images-pygadgets %s' % (python, iconname)) # iconify 2.0 os.system('%s iconify.py -win images-pygadgets %s' % (python, iconname)) # iconify 2.0 os.chdir(startdir) shutil.move(join(iconmake, iconfile), join(iconship, iconfile)) # mv to ship shutil.move(join(iconmake, iconname + '.ico'), join(iconship, iconname +'.ico')) shutil.move(join(iconmake, iconname + '.gif'), join(iconship, iconname + '.gif')) #---------------------------------------------------------------------------- # first, copy source tree to temp folder to avoid accidental code loss; # [update - setup and teardown steps are now automated (run this script in # its dir), and Info.plist edits are now automatic by setup.py options;] #---------------------------------------------------------------------------- announce('TEMP COPY') # automated setup - run in this file's dir temp = '/Users/blue/Desktop/tempsrc' # cp can't include self! if os.path.exists(temp): shutil.rmtree(temp) os.mkdir(temp) # move all to temp, add setup.py shutil.copytree('../../../../pygadgets', temp+'/pygadgets', symlinks=True) shutil.copy('setup.py', temp+'/pygadgets') # add setup script to root os.chdir(temp+'/pygadgets') # goto temp build dir #---------------------------------------------------------------------------- # cp so use pygadgets name for both the app-bundle folder and auto-menu title; # this name must also be used in this project's setup.py file here; # we can't rename these after the build, and the launcher is ingrained; #---------------------------------------------------------------------------- # shutil.copy('textEditor.py', 'PyEdit.py') # rename after launcher app built ahead #---------------------------------------------------------------------------- # build app-bundle folder in ./dist, using ./setup.py, copying N extras # to the main Resources folder along with the generated program itself; # this uses --resources to copy non-code extras, and -extras-scripts to # also freeze releated scripts shipped with pygadgets, so that they can # be run from the app's Content/MacOS folder without a ".py" extension # and without requiring a separate Python install. Source is incuded # for its docs only -- won't run as source. #---------------------------------------------------------------------------- announce('BUILDING') extras = [ # tbd: use a 'tools' folder? 'PyGadgets_configs.py', # ship these in Content/Resources='.' 'README.txt', 'icons', 'screenshots', '_PyCalc', '_PyClock', # or freeze and run with 'open x'? '_PyPhoto', # downside: their source trees have extras '_PyToe', 'Gui', 'pickcolor.py', '__sloc__.py', '_etc' ] alsofreeze = [ '_PyCalc/Calculator/calculator.py', # include external dependencies for these too '_PyClock/Clock/clock.py', # these are run as source in their extras dirs, '_PyPhoto/PIL/pyphoto.py', # using the python incuded in the bundle '_PyToe/TicTacToe/tictactoe.py', # listing here include their libs in bindle '_PyPhoto/PIL/delete-pyphoto2.0-thumbs-folders.py' ] exitstat = os.system( '%s setup.py py2app' ' --includes math,random,statistics' # imported via exec("from *") ' --excludes PyGadgets_configs' # user-facing, in Resources ' --iconfile icons/pygadgets.icns' ' --extra-scripts %s' ' --resources %s' ' --packages PIL' # for PyPhoto and PyClock % (python, ','.join(alsofreeze), ','.join(extras + alsofreeze)) ) if exitstat: print('ERROR: build failed:', exitstat) sys.exit(exitstat) # don't continue here #---------------------------------------------------------------------------- # cleanup: move and zip the app folder for easy xfer and backup (it has # _very_ many files: nearly 3K files+folders for the current PyEdit App); # [update - teardown actions are now automated (but still no data to copy)] # don't copy extras to Contents/Resources folder here: automatic via the # py2app args above; fixfrozenpaths.py arranges to see these as needed; # DON'T -skipcruft in the zip command: py2app makes a Resources/site.pyc! #---------------------------------------------------------------------------- announce('CLEANUP') # zip command: use portable ziptools (vs: 'zip -r %s %s' % (thezip, thedir)) thedir = 'PyGadgets.app' thezip = thedir + '.zip' code = '/MY-STUFF/Code/ziptools/link' zipit = '%s %s/zip-create.py ../%s %s' % (python, code, thezip, thedir) # move dist product folder here os.chdir(startdir) if os.path.exists('dist'): shutil.rmtree('dist') # nuke bogus retained temp? shutil.move(temp+'/pygadgets/dist', '.') shutil.rmtree(temp) # rm temp build tree # zip the nested app folder - unzip to test and use here or elsewhere if os.path.exists(thezip): shutil.move(thezip, 'prev-'+thezip) # save previous version if os.path.exists(thedir): shutil.rmtree(thedir) # nuke unzipped version os.chdir('dist') # shutil.move('pygadgets_bar.app', thedir) os.system(zipit) # run zip in dist: has app dir os.chdir('..') shutil.rmtree('dist') # rm dist: _very_ many files print('Done: see ./%s' % thezip) # +unzip app and copy it to /Applications to make it official