File: frigcal-products/2.0/unzipped/guimaker_pp4e.py
#!/usr/bin/python3 """ =============================================================================== guimaker_pp4e: Mac menu fixer code, copied from PP4E package's guimaker.py =============================================================================== """ import sys from tkinter import * # stub out builder class here: this app doesn't use GuiMaker-based windows class GuiMakerWindowMenu: pass ############################################################################### # For non-GuiMakerWindowMenu clients: customize default menus on Mac OS X ############################################################################### def fixAppleMenuBar(window, # a Tk or Toplevel window appname, # text added to menu labels helpaction=None, # Help menu callback, no args aboutaction=None, # About calback, default=Help quitaction=None): # Quit callback no args, else no-op """ Usage: this should be called on Mac OS for all programs that are not GuiMakerWindowMenu clients themselves, but create GuiMakerWindowMenu client popup windows: it picks up and saves the app's quit and help to apply to popups. For other programs, this call is optional but useful. Details: for Mac/Tk programs that are not GuiMakerWindowMenu clients, this function customizes the default Mac menus that always show up at top of screen even if the program builds no real menu. Call this once per program, with the main window's app-wide help/quit actions; the customized menu with these actions will be inherited by other windows in the program that do not build a per-window menu of their own. Without this, Mac/Tk programs wind up with Tk-propaganda help and demos, and a Quit in the app menu or Dock silently closes the entire program - changes or not. On Windows and Linux no menubar appears unless one is built explicitly, so calling this is a no-op. Note that program-defined menus can vary per window (e.g., "Cut" may apply to the current window's text) if a new menu is built for new windows (that's why GuiMakerWindowMenu repeats some code here), and WM quit can still vary per window. By contrast, the settings made here apply to the entire app/program, not individual windows, and remain in force for all windows' menus. In terms of use cases: - Programs that mix in GuiMakerWindowMenu for top-toplevel menus: do *not* call this, as menus are customized in the superclass. - Program that embed GuiMakerFrameMenu windows: call this once for the app's main window, not for windows with embedded menus. - Programs that build no program-specific menus of their own: call this once for the program's main window. Subtlety: this call is basically *required* of non-guimaker client programs run on Mac that make GuiMakerWindowMenu-client popups. For example, programs that embed PyEdit as a library (e.g., PyMailGUI) may create both frame-based menus and standalone popup windows. For the latter, this saves this app's help/quit info, to be applied to menus built for later PyEdit popups in GuiMakerWindowMenu. In this use case, the 'first' window is the enclosing app, not a PyEdit Tk; its app-wide help and quit will be used in the PyEdit popups' menus too. Mac's menu paridigm differs from Windows, and requires extra steps. Modal dialogs may also disable menu actions, and non-modal dialogs can either redraw menus minimally or allow them to remain active. """ # defaults helpaction = helpaction or (lambda: showinfo(appname, 'No help available')) aboutaction = aboutaction or helpaction quitaction = quitaction or (lambda: None) # save this app's info for use in any GuiMaker-based popups it creates GuiMakerWindowMenu.__firstWindow = False GuiMakerWindowMenu.__appHelp = helpaction GuiMakerWindowMenu.__appAbout = aboutaction GuiMakerWindowMenu.__appQuit = quitaction if sys.platform.startswith('darwin'): # for Mac only menubar = Menu(window) # for this window # customize standard app menu on Mac menutext = 'About ' + appname appmenu = Menu(menubar, name='apple') appmenu.add_command(label=menutext, command=aboutaction) menubar.add_cascade(menu=appmenu) # add automatic windows (dock-ish) menu on Mac winmenu = Menu(menubar, name='window') menubar.add_cascade(menu=winmenu, label='Window') # automatic help menu last=rightmost (no accelerator) menutext = appname + ' Help' helpmenu = Menu(menubar) # omit name helpmenu.add_command(label=menutext, command=helpaction) menubar.add_cascade(menu=helpmenu, label='Help') # attach to window last, so app/etc menus work window.config(menu=menubar) # catch std app menu and Dock Quit: this != WM close button # registers this once, uses .tk to get to _tkinter from any window.tk.createcommand('tk::mac::Quit', quitaction)